First prototype game
A downloadable game
I developed a 2D Shooter game prototype to gain a foundational understanding of Unity and game development principles. This project allowed me to explore the basics of Unity and improve my skills in C# programming, particularly in relation to game development.
Key Features and Systems Developed:
Game Mechanics
The 2D Shooter game involves shooting objects that fall from the top of the screen to prevent them from reaching the ground. The objective is to manage the falling objects effectively to avoid losing the game. The gameplay is designed to be simple yet engaging, offering a challenge as players aim to keep the screen clear.
Unity Basics
This project served as an introduction to Unity, where I learned the basics of using the engine, including its tools and features. I utilized C# for game development, which reinforced my understanding of Object-Oriented Programming (OOP) principles and introduced new concepts specific to Unity. Additionally, I gained practical experience with fundamental game development concepts such as collision detection and object physics.
Player Movement Mechanics
I developed a basic movement system for the player, incorporating fundamental mechanics such as jumping. This system was essential for learning how to implement and control character movement within Unity, providing a foundational understanding of player mechanics.
Shooting System
I developed a system for handling projectiles that maintains game performance, ensuring that the shooting mechanics do not negatively impact the overall gameplay experience. This system includes a simple ammunition mechanic, where the player has a limited number of shots and must reload when the ammunition is depleted.
User Interface (UI) System
My first experience with UI design involved implementing a system that includes several components: a score counter to track the number of objects shot, an ammunition display showing the current and maximum ammo, a timer recording the duration of each run, and a game-over screen indicating when the game ends.
What I Learned
Through this project, I acquired foundational knowledge in Unity and game development. I learned to effectively use Unity’s tools, applied C# programming principles, and developed essential gameplay mechanics such as player movement and shooting systems. The experience also included implementing a UI system, which deepened my understanding of game interfaces. This comprehensive learning experience enhanced my grasp of basic game concepts like collisions and physics, essential for creating engaging and functional game experiences.
Note: This project is a prototype created solely for educational purposes and was not based on an original idea. It was used as a means to study and learn new concepts in game development.
Teacher: https://unityalexdev.com/